![]() ![]() No content primarily for humor or entertainment.Questions likely to generate discussion.Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. We hope Frozenbyte can redeem themselves with their next game though because we’ve always enjoyed the series and there’s more to it than just the visuals, although perhaps less so than usual with this sequel./r/Games is for informative and interesting gaming content and discussions. If it was twice the length, or half the price, we’d be giving it a hearty recommendation even if that wouldn’t solve the problems with the imprecise controls. Trine 3 is definitely a disappointment but it’s not a bad game by any means. They’re not really worth it though, as they feel disappointingly like filler material – especially as you have to restart a stage from the start whenever you die. Both styles of level have to be unlocked by collecting ‘trineangles’ and although you’ll likely get enough for the story missions without really trying you’ll probably end up backtracking and repeating levels to get all the challenges. On top of this are special challenge missions where you only get to control one character at a time. There are eight story chapters that won’t take the average player more than four hours to complete, at the end of which you get the thoroughly anticlimactic ending. Trine 3: The Artifacts Of Power (PS4) – pretty disappointing Although it is a shame that the writing and plot feels that way too, because compared to the visuals it’s utterly generic and uninteresting. It doesn’t necessarily come across so well in the screenshots, but the attention to detail and sumptuous lightning makes it look like your wandering through the painted cover of a high fantasy novel. There are very few compromises for the PlayStation 4 version either, which runs at 1080p and 60 frames per second. And thanks to the new 3D movement are far more interactive than before. The giant redwood forests, the majestic mountain ranges, the tropical beaches, and the baroque wizard academy… all look staggeringly good. When it comes to the graphics though there is no mistake: this is one of the most amazing looking games of the generation. And even when you’ve realised the solution to a puzzle the actual act of completing it seems to come more through luck than judgement. That occasionally happened in the previous games too, but the fiddlier nature of the 3D movement means that you’re continually knocking over things you didn’t mean to. ![]() But unfortunately that includes accidentally solving them or simply taking advantage of a bug. And because so many of the puzzles are reliant on this technology it means they can often be completed in many different ways, some of which we suspect even the developer did not foresee. There’s also still the impressive physics system which influences every in-game object, from toppling towers of crates to smashing floors with heavy weights. ![]()
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